week 9 - My recent wikipidia edit - ljhwa(이진화)
Esports has now become a sport enjoyed all around the world. Among the major pillars of this global sports scene, Asia, Europe, and the Americas stand out. Today, we have explored FNATIC, a team that belongs to LCE, one of the major leagues in Europe.
Below is a summary of the changes I have contributed.
-Editing by Wikipiedia in English
1.add reference : The team won the first League of Legends World Championship in 2011, and it held the record for most LEC titles from 2011 to 2020.[3]
2.add reference : WoW division won top finishes in events including BlizzCon, Intel Extreme Masters (IEM) and Major League Gaming (MLG).[12]
3.add reference : They were formerly known as XcN DotA.[14]
4.add reference : Fnatic also runs an independent digital agency, Sannpa, for businesses looking to be involved in esports.[30]
5.add reference : to win CPL Singapore 2005[40]
6.add reference : 2012 DreamHack Summer [46]
7.add reference : Swedish Championships,[47]
8.add reference : Rasmus "Gux" Stahl retired from Counter-
Strike,[48]
9.add reference : On 26 June, Fnatic announced that Martin "trace" Heldt would join the team.[49]
10.add reference : In August, Richard "Xizt" Landstorm left the team to play CS:GO for NiP50]
11.add reference : Emil "FYRR73" Karlsson was announced as his replacement.[51]
12.add reference : In 2014, Fnatic took in 2 ex-LGB players, Olof "olofmeister" Kajbjer and Freddy "KRIMZ" Johansson[54]
13.add reference : Fnatic, after scoring 2–1, were crowned the Season 1 world champions.[106]
14.add reference : They were matched against former world champion SK Telecom T1, to whom they lost 2–3.[120]
15.add reference : They would go on to win the 2015 EU Summer Split Playoffs, beating Origen 3–2[122]
16.add reference : On 19 May 2018, Fnatic went out in the quarter finals of the Season 7 Finals losing to eventual champions Team Liquid.[176]
17.add reference : Evil Geniuses 2–0 in a stunning upset in the Season 8 Finals.[177]
18.add reference : The following day, Fnatic fell to G2 Esports without winning a single round in either of the played maps, losing 6–0, 6–0, and placing 3–4th in the event.[178]
19add reference : On 12 March 2019, Fnatic signed Ryan "Speca" Ausden as a sixth player after Virtue filled NeophyteR's spot.[179]
20.add reference : After a disappointing result at the Season 10 APAC Finals, RizRaz and Speca both left,[180]
Any new, interesting, or unusual items learned
It is quite interesting that, while there are relatively few organizations in Korea that own teams across multiple sports, this is much more common in Europe. For instance, Korea’s T1 and Gen.G each operate teams in games like League of Legends and VALORANT. In contrast, FNATIC, the team we explored today, competes under the name "FNATIC" across a wide range of games, including Rainbow Six Siege, VALORANT, League of Legends, and Street Fighter.
Identify at least one question, concern, or discussion
When looking at the European leagues, it appears that there are a significant number of professional esports organizations. In South Korea, most esports teams are utilized as a means of promoting their sponsors. For example, the team name "Nongshim RedForce" directly reflects the sponsor's name. In contrast, it is interesting to note that many teams in Europe are operated purely as sports organizations. What could have led to this difference?
The difference likely stems from the way esports developed in each region. In Korea, esports gained early popularity in the 2000s, with television networks and large corporations like telecom or electronics companies heavily investing in teams. The cultural view of esports as a legitimate sporting profession in Europe may have also encouraged the development of independent teams, focused more on performance and brand-building rather than corporate sponsorship alone.
ReplyDeleteIn my opinion, the K-pop fandom culture has influenced sports as well. For example, the most popular Esports team in Korea, T1, releases various merchandise and holds meetings for fans. This is the same in many sports leagues in Korea, such as baseball and basketball. The fact that Korean esports teams are operated with sponsorship from major corporations illustrates the commercial nature of the industry.
ReplyDelete